Neat - in a bit of doldrums with Velious really not exciting me too much - that's good news here for something to screw around with.
Announced today here:
First, Quarm! This new server will launch this summer! It’s a limited-time server where all characters are on a race to defeat Mata Muram! Here are some details:
- New server with Omens of War-era features, zones, and advancement.
- Goal: Race to defeat Mata Muram.
- Based on your accomplishments on Quarm, you’ll be able to earn special rewards that can be claimed by characters on another server (live OR progression).
- Start at level 51 with 50 AA and gear.
- Free trading of items (like you can on the Firiona Vie server).
- True Box.
We’ll have more information to share on the Quarm server as we get closer to opening this up to a beta test with players. Like our other special servers, access to Quarm will require membership.
Neat - in a bit of doldrums with Velious really not exciting me too much - that's good news here for something to screw around with.
Ghostkill monk in three days.
Besides obvious "gotchas" like XP rate - even within what they've listed don't the masks for OMM drop slow enough that you'll need 4-5 weeks to get enough for a full raid? (I've never actually stepped foot in Anguish - CoA 5/6 was where I stopped raiding)
Yeah you only need like 1 group of people with masks that know how to use em.
Time to sell some Epic 1.5s for kroners?!?!?! Kind of curious what the rewards will be.
FV rules don't allow trading epics tho~
I played Classic --> GoD.
Will I find the 65+ game fun?
After playing on Ragefire and Phinigel, I wouldn't start over on another server even if they paid me. The experience rate on Phinigel has burned my ass out on that shit.
You have to get to level 70 then gather signets then do proving ground raids then clear anguish before you can kill OMM.
OoW was easy because guilds had been farming Plane of time for two years and GoD for six months. Under geared players will have a experience similar to GoD in OoW once they move past wall of slaughter into the group proving ground mission that drop type eight aug slot items.
I would guess three weeks to kill OOM.
Fuck yeah. A three week server where all your effort is wiped out of existence after some pack of neck beards beat OOM.
Fuck that shit!
The signet farming won't be as bad as VP key camps, whether or not they load balance zones will have a big impact as well. You could plow through all the trials + Anguish in one night of raiding though.
The whole OMM Mask thing is mostly a red herring. You need to have 12 masks exactly and then OMM will only use "gaze" on people who have the mask. If you get more masks then it just increases the number of people who could potentially get gazed. If you have sub 12 masks then he can gaze anyone in the raid.
what gear is the MT gonna be wearing when OMM goes down?
lolol. did not realize that.
gonna be a lot of butthurt on the DBG forums when the server ends with a pet wall lmfao.
BUT assuming that doesn't happen... what would the plan be to gear the tank? seems like that would be one of the main bottlenecks.
I could be off base here but I'd say the best method might be to just grind in such a way that you get your Dranik Loyalist faction up, get your armor quest items and then do the turn ins for Search: armsmaster :: EverQuest :: ZAM
That's the "group" tier armor and if you prioritize your loot from all the trials+early anguish content to a single tank then you'll probably be able to tank OMM with that setup.
I remember the faction portion of the armor taking FOREVER. Just crushing huge trains for hours to get my faction up to ally for the raid armor.
Wouldn't the charmed pets be who you'd want tanking anyways?
With the FV loot rules you can get into some hijinx with having people designated just to quest gear then giving that gear to people who were designated to just grind.
Goats would be on perma lock down to for easy box upgrades.
Quite a few super fast things that open up because of the FV loot rules while not top tier, are pretty damn close. It'll be interesting to watch.
Ragefire - Snatty / Vlett
Tunare - Sethlen / Ryoh
Vulak - Snatty / Terran
Stormrage - Vlett (RIP WoW)
Balmung - Vlett Byrn
Trakanon - Vlett
WTS working Monk Ghostkill & NoDelay compile. $300 USD
Draegan sold us out to MMORPG.com
Exodus underway to ReReRolled.org - A Gaming Community
As to the timeframe, sure people could do it in 8 days, its possible. The sad part is the people that could actually accomplish that are the only ones that care.. and probably in the same guild. Don't you fuckers see this pattern of bullshit temp fun servers? (edit: forgot RMT.. if so carry on)
You think that thread about "What makes EQEMU servers so good?" had any impact? Why all the Emulated EQ servers if EQ is free to play?
Lol. i love this stupid old game but after the last few rollouts of Rage->Lock->Phin and going hardcore on each because it was the newest... Gotta prolly hang it up. /tear
Last edited by Uzi; 05-31-2016 at 02:06 AM.
I love EQ Emu servers. I have played on 3 or 4 and they always have their own charm. I just kind of burned out on Grand Creation because I couldn't beat EMP, or any fight with a ton of offtanks and adds on my own. So i was stuck on SSRA Emp and the Halls of Honor trials. All because I couldn't git gud enough on the adds.
I can tell you that their true box code is total horseshit on the Phinny server. Like Zaide said someone is going to fire up 40 mages on VM's and just go ham pet walling.
why is it called quarm and not have the objective 2 be to kill quarm?
Was there some sort of demand for this server?
It's no secret that DBG is a pathetic shell of a development company that basically couldn't put out a real Mmorpg if they tried. At this point, they are just script hackers tweeking the existing games they have left, so it's only natural that they would be putting the majority of their efforts in to creating new ruleset servers since all they have to do is modify shit.
DBG is such a fucking joke. I wish they would just sell EQ to a real development company that could actually make new Everquest.
I honestly wonder how much $ a create license for EQ Classic -> PoP would be and then do a kickstarter - I bet it would get funded even if it was super high. Just to use the world, names and classic through pop "story" - do what EQ did, use a solid set of D&D version for the ruleset and go from there. Wasn't EQ based on D20 or V3? or 2.5 or something, that's why we have tics and stuff and at the beginning could actually watch combat text and see what's going on etc.
Somebody at daybreak thinks OOW is an amazing expansion. They've previously put forward the idea of bundling GoD with it to combat the post-pop burnout, I can only assume because some assclown in the company thinks everyone's dicks are equally hard about Omens. Probably the same dude who thought Wuoshi needed an instance.
Putting GOD/OOW together is a great idea. GOD sucks hard.
GoD was massively improved. I'm still not a huge fan, but it wasn't the hard dicking it was originally.
That said, I would be actually OK with GoD being bunched into the PoP era - maybe delay it by 9 weeks or something, but GoD was a very natural progression from PoP, gearing wise, where Omens is a hard gear reset that obsoletes GoD almost entirely.
We're getting a little off topic since this isn't the Phinigel thread, but I think 24 weeks of PoP will kill more guilds than GoD by itself would, at this stage in the game. And I remember my guild being killed by GoD (but also WoW - you can't put all the blame on GoD).
You can claim GoD killed your guild, but to suggest that OOW would have saved it takes a pretty big imagination leap.
Those who put up with GoD's faults and made it through the brutal buggy grind to get Qvic+ gear were summarily told our focuses were getting scaled in OoW. So yeah, we thought Warcraft looked really good at that point.
Meh. Wont sub for this.
Kinda interested since it is an era I didn't play on live. Only ever did Anguish when it was pretty trivial at lvl 75. Still seems like too much grinding for a will be wiped experience.
Was thinking they probably wouldn't immediately wipe the server when MM was beaten but the people who did it first would get some reward. Then maybe a lesser reward for anyone who accomplishes it in the time the server is up. If that turns out to be wrong then yea, pointless.
Worth noting is that this server could result in a Kerafyrm kill. If people actually geared up in PoTime/Tacvi/Anguish and then went back and woke the sleeper it wouldn't take too many people. Depends on how long they let the server run, if people will have time to get decked out with the good Anguish/OMM gear.
Sounds like fun. When is it going live?
Anyone forming groups for this yet? Looks like I'll be able to play full time for a change. Shoot me a pm for leet groupage...
A friend of mine is going to be putting a guild together to race for OMM, he said he is going to put the site together and all that other good stuff this weekend. Ill post his info once he finishes it this week, its a mix of people from ROI on live and TL from the TLP's.
I was debating trying to score mad kronos by farming NC and selling spells, but being honest, the server will probably be won before I hit 60.
I'm gonna go hard on this. Never killed OMM back in the day.
Is the preset 51/50 gear decent? I had kind of figured Acrylia Caverns might be the absolute best spot for starting out until late 50s. The raw plat churned there should just shit on any other option with comparable xp, while doing higher-tier pop would be awful without gear or some kiting bullshit. If they give you defiant or the like I guess maybe PON until either NC or a GOD instance is the optimal way?
I was going to check out the beta server, but I can't get on. 1017
So do they reset the server/wipe the characters after each 'event' i.e. OMM being killed?
I need to know the rewards or I'm out
So it looks like you get a hat and title (useless) and then ONE additional reward. If that shitty-looking mount is seru speed I may drop a cleric and do the group trials. If not, I'm really not sure 50 AA in OOW or probably-not-many phosphenes in TBS is worth the effort. I'm perfectly well aware of my playtime compared to others so its not like I'm going to be in the first-to-do-it group anyway.
Love the concept but really disappointed in the rewards. But i will probably give it a shot since i have nothing better to do.
I like the concept too but agree rewards are dumb as hell. Give people $10,000 worth of Daybreak Cash or something for finishing the content first to split with their guild.
Better yet, make it an eSport. Have leaderboards on what guild finishes first. Give guilds two-week-long brackets (Guild vs Guild) to complete as much as they can. Have players spend DBC on betting for brackets and 10% of all proceeds go to Extra Life or something. Those with a near-perfect bracket get a special item or title.
Anything but this godawful mount.
Looks like a fuckton of melee with 1 nec and 0 mage or wizard. I had thought about cleric, but maybe just going wizard or necro would make more sense.
(Not going makes the MOST sense of course)
Yeah wassup with no pet classes, i thought they were OP as hell on these retardboxes
I'll be rolling a beastlord or mage. So at least 1 pet class!
The problem with pet classes on these TLPs is that the raid bosses all pulse an AE that agro's pets which is meant to debuff player resistances to make it tougher. A lot of people just cant control pets so when pullers are splitting and the AE pulses through wall etc they end up agroing the boss (all pet hate goes to owners on TLP's). I would say its 100% np as the AAs are in to lock your pets now.
@Zithax nice dude, Toxn and them did trials on beta last night and said they were much easier than expected.
@Yerm most people will change their mind 10x before, a bunch of us are playing whatever is needed to fill in the gaps.
What would one expect in order to complete the trials for the mount and be done?
Grind max level, some more aa's, do group trials? How much time investment are we talking?
Also, I assume the above could be completed without the need of a full raid force, perhaps casually?
Not sure what the live server participation will be like or how Daybreak even justifies the special server.
I'd imagine the live version will have a lot more people than the beta. Whether it becomes worth it for them moneywise who knows, it seems like an experiment.
Def want to check this out. Have they announced a release date yet, or just July sometime?
I think mid july is what people were saying, so a couple of weeks?
Its some of the guys I've met playing on the TLP's that aren't bad at a 17 year old game is all, I can approve anyone's app though from here.
Thinking about giving this a shot since most of the other games i have been playing lately have gotten stale.
"This server is scheduled to launch on Wednesday, July 13, 2016 at noon PDT."
I really don't understand why these lazy motherfuckers always launch stuff at the most convenient time for them (Wednesday in the middle of their work day) rather than at a time where the fucking customer can best enjoy it. I guess they learned their lesson after ragefire when they released on a Friday, fucked up, and realized they might not be able to just go home for the weekend at 5 pacific as a result (but did anyway lolol). Never again! Wednesday mid day it is!
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