civ 3 is 99 cents on amazon (digital steam key) if you missed the humble civ bundle a while ago
Amazon.com: Sid Meiers Civilization III: Complete [Online Game Code]: Video Games
announced, trailer and some screenshots here: Civilization | Homepage
another writeup that goes a bit deeper: Sid Meiers Civilization VI debuts this fall with a new take on cities | GamesBeat | Games | by Dean TakahashiSid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!
Sid Meier’s Civilization VI includes:
- EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
- ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
- DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
- COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
- ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
- A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Last edited by Teron D'Amun; 05-11-2016 at 03:19 PM.
Can't wait. Mostly can't wait until it gets an Expansion that turns it into a great game a year or two from now, since that appears to be the status quo for the product line.
The most interest part will be seeing how they fuck it up this time.
What was wrong with previous editions? I have hundreds of hours in Civ 5.
Not much wrong after Gods, and nothing wrong after Brave New World. Base Civ 5 was... a game.
Fair enough, but I wouldnt call that "fucking it up", more like needing more content. Thats been the deal for all the civ games IIRC. Its not like it was shipped an unplayable mess.
There's always a lot of complaints when it comes to Civ games that I've never shared.
I'm very cautious. This might just be a huge stinker
The problem with Civ 5 is a lack of pacing, and the AI can't deal with 1 unit per tile so the higher difficulties just provide the AI with insane starting bonuses and insane production bonuses, yet once you figure out 1 UPT, you can demolish 30 unit armies with 4-5 units.
Last edited by Quineloe; 05-11-2016 at 04:32 PM.
Looking forward to it but I get the feeling it'll just follow the pattern of previous Civ's where it only becomes very good after the last expansion. I don't acknowledge BE even exists.
I was kind of hoping for a eugenics angle piggy backing on CK's cult following. I know that doesn't really fit into Civ's style, though.
Heroes of the Storm Hotsdogs
Honestly though, the biggest issue with Civ, and really,4x/Grand Strategy in general is the AI....At this point I feel like every game that comes out is essentially tweeking small systems to be fun for a bit, but the Achilles heel always ruins the game in the end--the AI just sucks. Either it's only difficult at the start because it has insane bonuses, and it falls off late game anyway once the player gets late game options and they can't possibly program for the billions of strategies the player can formulate without early game bottle necks OR it's just easy the whole way through.
Need that GO AI to become standard shit in all games within the next 20 years.
Last edited by Lithose; 05-11-2016 at 07:43 PM.
Civ5 was made for standard map, standard game pace.
They also suffered a lot because I'm not sure what they did about their engine, but it was not up to the quality of civ2-3-4 engines. That Steam workshop stuff was horrible. It gave me a vibe like 90's software. If the internet had been a thing in the mid 90's, all the games would have run like civ5. I don't think they wrote it in house, I think they licensed one. Civ5 was ok once you modded it, but the mapgen was never "quite right". And unfortunately they drove away the bulk of the modding community. Which is kind of ironic because I believe firaxis hired a lot of guys off CivFanatics for Civ5.
It wasn't the worst civ ever, civ3 is still plenty damn bad -- but civ5 was mediocre. And then BE was just civ5 reskinned which was really disappointing.
Civ6? We'll see. I want to believe.
Who knows, maybe they'll put some fucking work into the netcode and make it playable over the internet, which is a huge fucking pain for both 5 and BE due to the extreme long turn times where just nothing happens.
I would actually buy this if I could have quick and good matches vs human players.
As it is, original release is a sure torrent for me. Too disappointed in BE.
Beyond Earth burned me badly.
I will not be picking this up on release. I will do the 'smart' thing and wait until the DLC cycle for it is nearly done and the game is complete/polished.
Why does this look like an iOS port?
Because it almost certainly was developed for mobile first.
Wait, that's a screenshot?
Wow, that looks like arse.
Why are those 30 story tall samurai about to attack Stormwind?
My body is ready.
My body is ready to wait for reviews and dlc. Fuck BE, civ4 > civ5
I have about 500 hours in Civ5 and have been playing the Civs since I was a kid. I'll be pre-ordering this one.
That being said I can fully agree that vanilla Civ5 was bad. The original developer was canned and then later gave a pretty candid interview where he admitted he made a lot of poor decisions. If I recall, the guy from Civ4 came in and did the following expansions. I'm hoping it's that guy who's heading up this iteration of the game too. I wish I could find the article that talks about this.
As for that screenshot, it looks a bit too cartoony for my tastes, I'm hoping they make it look better. For all its faults, Civ5 has a bit of a timeless feel, even for a game that came out in 2010.
Civilization 1 was great.
Civilization 2 even better.
Civilization 3 was amazing.
Civilization 4 was arguably the best.
Civilization 5 was shit.
Civilization 6 looks like it's going to be shit judging from the screenshot.
I guess we can always get out fix playing other games from indies or other developers.
“If you repeat a lie often enough, it becomes the truth." - Joseph Goebbels
Video games are the medium in which sequels are supposed to surpass their predecessors, but Civ hasn't fared too well. The release products are so shallow, after about 2 games and you are sick of it. The expansions are essential and feel more and more like release content withheld to bilk more money out of their players. I will let the reviews come out before I buy.
http://www.digitaltrends.com/gaming/...first-details/In previous iterations of the series, certain systems were left out of the initial release, which were then added in through subsequent expansions. Beach told us, however, that all of the major systems — including espionage, religion, tourism, archaeology, and trade routes — will be in place at launch. He admits that some will be more fleshed out than others, still leaving room for later additions, but the basics will be there. Beach cited his team’s experience on Civ V’s expansions as ideal preparation for tackling the core game’s entirety.
This is a good sign. That was one massive failing of the original Civ5 game.
Lol when looking at Wikipedia for a listing of other civ games I came across this gem.
Since when did the gaming publishers own Wikipedia?The game was moderately well received with a score of 66/100 on Metacritic.
The designer the the Civ 5 expansions is at least at the helm from the start this time, so it will probably be better at release than Civ5 was
I do have some serious issues with Firaxis and what they have done with their games recently.
I just feel like the first few iterations of the Civ games were ones where Sid Meyer made them out of his love for the games. Then the series got big, made a ton of money, and it was handed off to people with the direction, "just don't fuck it up." The world wonder's lost their videos, the random event's were mostly removed, the other leaders and advisor's started to feel like computers rather than characters, and all the little details that made the game feel like a trek through the history of the world were lost.
It would be like if you took the next Marvel/Avengers movie and handed it to DC to make. It would look like a Marvel movie, but it wouldn't feel like one. It would be soulless and shallow.
I remember being excited that my new computer had 16mb of a ram so that the videos of the advisers would work in Civ2. Each new age they had a different look. Those wonder videos looked like a ton of work too. I wish they made something like that a bit more. I remember as a kid just playing a game where I'd build the shitty wonders just to see what their videos were like. Civ2 was the reason I got turned on to history as a kid.
I'm still butthurt over the $50 or whatever I wasted on Civ5. Total shitshow - and to get a good game you gotta pay for expansions? Fuck them and Civ6. I'll stick to Civ4 and FFH when I need my fix. Civ6 has pretty much gotta blow me while playing to get me to pony up more money for Firaxis.
Was there ever anything comparable to FFH for Civ 5? Like... at all?
https://en.wikipedia.org/wiki/Derek_Paxton) of Fall from Heaven ended up getting hired over at Stardock and was lead designer on Fallen Enchantress. FE ended up being the spiritual successor to that mod
I enjoyed civ 5, guess I'll be buying this.
I'm not preodering it months ahead, I'll wait a bit closer to release, but it's pretty likely I'm going to be buying this game and all the DLC either way. I may as well get a deal on it doing the preorder deluxe edition.
As it is, you have idiots like me who bought BE within a week of release despite knowing better because I wanted to MP with a few friends. That resulted in a 10 hour saturday game where we didn't even reach turn 200.
Last edited by Quineloe; 05-12-2016 at 08:50 AM.
I am nervously optimistic.
I am shocked at people bashing Civ5. It sucked at release but the expansions made it one of the best of the franchise. If you are bashing it and haven't played the expansion content as part of the game, I highly suggest next steam sale shelling out the 3 dollars for all the expansions.
I have spent a ton of time on CIV 5 post BNW and I find it the perfect inbetweenthingsiwanttoplay game. I have spent thousands of hours into it. I am optimistic this game is going to be fine. I wish it did not look like clash of clans. But if it makes it run really fast and streamlines the time between "next turns" I can't complain. I didnt play for the graphics. I MUCH prefered tiles and one unit per turn compared to stacks of doom. However I think a better way to do it would have a single artillery/infantry unit per tile. and i still love picking up a random civ mod and playing through with it. I liked the Polk America one especially.
Last edited by radditsu; 05-12-2016 at 02:29 PM.
I am sure Civilization VI: The Complete Edition would be a great game, you just have to wait a bit first while continue to play Civ IV & V...
I don't really care for V. IV was about prefect (still not a fan of not being able to stack units at all). We'll see.
I've sunk way too many hours into Civs 3, 4, and 5. I got burned by pre-ordering Beyond Earth and will not be pre-ordering this. In no rush to be an early adopter.
The only problem I really have with Civ 5 is the fact that Wide Play is non-existent in the upper levels of play, Playing on Diety its almost impossible to beat the game with more than 3-4 cities, unless you just war and take away neighbors cities. Which turns the game into a slog. Compared to previous games where you can grow a civ of TONS of cities is a real change. They never could get the balance right on that fact. You CAN win wide, but its not nearly as efficient.
I think Civ4 + expansions was the better game to Civ5 + expansions. Both vanilla versions of the game were pretty shallow and bad.
The problem I have with Civ5 is that every game plays out the same way. It doesn't matter the leader you take, or the victory condition you go into the game seeking. The AI stupidity leads you down the same path each time. Around turn 150, you are forced down the path of least resistance and you realize "oh, this is turning out the exact same way the last 5 games did..."
Superior gold and economics --> Superior relationships and bonuses from City States --> Superior military and expansion --> gg
Not a huge fan of Civ5's city states. Makes the game feel much easier.
I'd be more of a fan if they did the crazy shit they rarely do (go on a conquest path) more frequently. As they normally are, they're just loot pinatas where you can brute force whatever resource you're missing using gold.
BE seemed like a Civ 5 reskinning, it didn't look or feel like Alpha Centauri which I loved so I never bothered.
That being said, those that will wait for all the expansions for Civ6, are you saying that solely based on your experience from Civ5 or did you find the base games of Civ 4 and 3 to be lacking? I found them to be solid games even without their expansions.
If they've lost your trust based on the one experience of Civ5 that's your choice to make, just wondering if there is more of a pattern there. If not, I could give a personally beloved franchise a bit of a pass on one misstep.
I'm pissed. I just learned about this on a fucking Engadget article with the subtitle "One unit per turn is gone." I got so excited, thinking if one unit per turn is gone maybe they're going back to a lot of the core principles from IV, maybe even some features from 1+2. Then a little reading shows 1 UPT isn't really gone at all, you can just combine a couple units together so that each square can now both defend and attack well. Fuck that, I hate 1 UPT and will not be trying this out, especially with those shitty iOS graphics. The Civilization franchise is trying to cater to the common man the same way MMO's now try to do so. Hand holding and no danger. The danger level you feel in Civ V is a fucking joke compared to Civ IV.
My ideal next gen civ game starts with the core concepts of Civ IV (loved towns, don't know why they killed them in V), maybe takes some of the social policies from Civ V which was one of the few new features I really liked about that game. Bring back stacks, but implement some of the old school features to help with the SOD problem a bit. In Civ 1 and 2 when the top unit in a stack died, the whole f'ing stack died as long as it wasn't in a city or fort. So you could stack but you had to be very careful how you did it. That might be a bit extreme, but you could easily tune it a bit... kill the top unit in a stack and there's a variable chance to kill another 20-50% of the stack or something... it's not hard to fix SOD's without going to the shitty 1 UPT.
So many old school players hated 1 UPT, and Firaxis is saying we don't care. They put a tiny band aid on it with this crappy unit combination thing (did not care for armies in Civ 3), but for the most part it seems they just don't want to admit they were wrong on it. Will definitely not be putting my money towards this unless I see some old school Civ players giving it a lot of props and say it's more like the originals (1-4) than Civ 5.
You mean one unit per tile?
So an example for this game would be - Ice 2, Tundra/desert 3, plains 4, grassland 5, forests -1, hills -1, jungle -2, coast +1. And then with different era techs you increase your supply limit. Each turn if you are over your supply limit, your whole stack takes 15% damage. Additionally you could use generals to either increase the supply limit or reduce the attrition rate/turn. And whats cool about this is that there would be a trade-off: Forests and Hills are better defensively to defend on but reduce your supply limit, so you'd have to make a decision between moving quickly and without attrition through normal land or take a more defensive route but move in smaller stacks.
Though in general, if I had to choose between 1UPT and SOD I'd rather do stacks. But I think there's a middle ground that can be done, and EU4 does it well imo.
I wish there was a way to highlite a bunch of units and tell them to move a general direction. It's a pain to embark a big army across an ocean etc.
Combat has been bad in Civ for a long time, it is just a production war. 1 UPT didn't make it any worse I don't think.
Calling me a Cunt is a lot like calling Hitler a Nazi, it's not exactly received as the insult you were intending.
Star Citizen referral code - [STAR-C3G4-2XMJ]
The problem with Civ combat is that it's turn based but the combat isn't set up and resolved in turns simultaneously in a strategic engagement, it's like an odd quasi round robin thing.
Yeah, that's the other thing. Standard game, all random, you might lose but not because you made mistakes, but because the AI cheating works so much stronger with some nations than with others.
Graphics look like shit. Thought it was an old Warcraft game. And it's not like the base game is going to be a huge evolutionary jump in game play over 5, which I could never get past about a hour of playtime (only thing I found interesting was making friends with city-states). Played all through 4 way too much, but wasn't ever into 5 enough to bother getting the expansions to fix the game, so probably won't even get 6 at all. I guess I've just outgrown the series or whatever. End of an era.
The Graphics are actually growing on me. I do like a ton of the stuff i heard/saw I really like. Like being able to place harbors without being a costal city, the use of rivers and stuff, rocky cliffs cant be embarked. The only thing is that if the AI is turds again it will not matter.
I would absolutely get the expansions and just TRY a few games. It makes the game have so much more depth. But ehh your money is your money.
I like Civ 5. I played Civ 2 eons ago, never played Civ 4, and started playing Civ 5 a year ago with BNW and G+K expansions. I'm looking forward to Civ 6, there aren't any other good 4X games out there.
Civ 4 stack of doom fix - New technology line, group dynamics: Can only stack 3 units until this is discovered, then you can stack 5 units. Group dyamics 2, stack 7units, etc. Set some final limit at 10units a stack or such.
Civ 5 fix - Get ride of city states! I play civ to rule the fucking world, not have to kiss ass to some punk ass city state that provides the ONLY way in game to get the resources I need to grow my empire!
Civ 6 fix - see above and fix the damn graphics!
Huge Maps and India or Russia and you can go as wide as possible. There is also a "witcher" map on the workshop that seems to encourage wide play. I am currently Greece with 8 cities and im rocking about 30 excess happiness and I haven't even built colliseum's yet. I'm taking composites and 3-4 Cavalries and a Hoplite and im trying to crush Siam before they get those stupid fucking OP elephants.
Wide play russia means getting as much strategic resources as possible and trading them for luxes you do not have, and keeping cities SUPER specialized, with low pops, except for science centers and the capital.
Random writers calling it the end because they can't process that the "support units" are just barnacles attached to actual units to give them a modular benefit; it's still effectively 1Unit Per Tile.
Last edited by Kuro; 05-26-2016 at 03:35 AM.
Civ is one of my favorite series, got thousands of hours in them. These graphics are cancer - fuck what mobile gaming did to real games. Fuck it in the ass. Fuck.
Have said they need to remove workers since civ 3. They're terrible. I suspect builders will also be terrible though. Non-military entities of any kind don't deserve a place as controllable map units on the same map as military units, including settlers. Maybe have two unit overlays that don't interact, but that seems like a stark move away from simplicity without sufficient need. You'd have to massively amp up the gameplay elements of the civilian unit pool, perhaps by making population and domestic politics a much more interactive game element.
Civ needs plateaus/basins (more realistic world modeling in general), more limitation to and benefit from fresh water for city development (major rivers/tributaries/wells), division between constructing troops and improvements, macromanagement features for mid/late game, way more complex internal and external politics between a larger set of total civs (allow civil war, vassal, independence, autonomous territory, ethnic minorities, etc.), more organic development of civ bonuses akin to religions and policies (like spore), and macromanagement features for mid/late game.
Graphics are fine. High contrast is good, and with the way improvements are tile based now, it makes the map understandable at a glance. There will 100%, without a doubt, be mods that focus on grittier more satellite-esque graphic overhauls. Simple and vibrant is where a lot of games are trending and Civ has no edgy need to pursue something distinct from that. Civ and Sid Meier's games in general have always been about this kind of classic/simple style, they're just taking it further along the same road.
I really dont mind, at first thought I was thinking this would be an android/ios game as well. However I am not entirely convinced it would be a bad thing. CIV5 plays really well on a tablet, and a AAA game that can be taken around on a tablet is really rare. If they could find a good way to deliver mods to an android port it would be the best android game that exists.
I think the problem with the series is the problem with gaming in general. We've reach a divisive point between people who want to sit down in front of their computers and play a game that looks as good or better than consoles and has more depth, and people who see the value in expanding the mobile market with titles that are deeper than current offerings even if they aren't as deep as what's expected from a sit-down-and-play-a-PC-game.
I don't think either direction is necessarily bad. If they're going fully in the mobile direction, then I hope they do it well. The problem is if CIV 6 feels like another 'transitional' game the way CIV 5 did, that I think most people agree was half baked, trying to be the best of both a sit-down PC game and a better-than-other-shit mobile game. Trying to be the best of two worlds rarely works out well, and my fear is they're going to try to tell me CIV 6 is a great PC game, and if it isn't, which I doubt it will be if they're trying to also make it a great mobile game, people gonna be disappointed.
I don't mind the look either, but my experience with Civ is that it hasn't exactly been innovative in any regard for quite a while. Focusing on expansion to a larger market seems silly if you're only barely keeping your current market entertained. Only reason I bought Civ5 was because I was desperate for a strategy fix while waiting on Shogun 2:TW and enjoyed Civ 3 (and had skipped Civ 4) back in the day, but only played 5 long enough to realize 5(base) was actually pretty bland and boring and not worth the time it took to actually meet any of the victory conditions and went back to HoI3/Medieval 2:TW.
Honestly, most fun I've had in Civ 5 was playing with the unofficial "more war" mod (basically just +4 to declare war chance for all leaders) and with 20 enemies on a small sized map.
I have been impressed with the preview videos they are releasing. I still will resist the pre-order, day 1 purchase... but if it doesn't bomb in the reviews, I am sure it will be a first week purchase.
"Barely keeping your current market entertained" is a little silly when Civ 5 has been consistently top 10 on the Steam active player #s lists. Not by genre, but by "is a video game."
While I prefer Civ4, Firaxis is certainly keeping their market more than just barely entertained
Its, not the BEST game in the world, but with my limited free time in my life it is my GO TO game. Civ 5 Complete is a QUALITY game. If it's not your cup of tea that's fine. The only thing about Civ4 i hate is stack of doom war. I hate stack of doom war. But to not play Civ 5 in its current state, and railing on it from the state it was in 5 years ago doesn't exactly make me trust your opinion on it. Video games are in a constant state of flux now, things are patched to get better/worse/ehh okay. If you do not have an open mind about them then you probably will not enjoy anything modern.
Civ5 is not the kind of franchise killing cancer that Moo3 was for its franchise, but I certainly will not ever get back into Civ again after that game. All the graphical tweaks and balance adjustments in the world are meaningless when the AI has too settings, derp and megacheater. The AI peaked in Civ3, was sort of ok in Civ4, and has been laughably bad ever since.
Plus, I am too old and easily bored to micro at the level they want you to anymore. After working all day at the office, I really do not want to play Spreadsheet the Game anymore. Civ Rev 2 on tablets is enough to scratch my 4x itch, until a real successor to Moo comes along.
668 The Neighbor of the Beast.
Originally Posted by Erronious
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