this one's from today:
If you want to hear the latest of what's going and connect up with us join us in IRC: http://rizon.net/chat
March 11: We're currently on RR6 but that might be full. I started a region RR_Arcology_1 that's intended to generate 4 arcologies for the great works.
March 8: Because the game is a bit broken we're scattered on a bunch of different regions. When this resolves (My expectation is no sooner than Monday) we'll organize on a new region together.
March 7: Intropy Guide for Crying Noobs is on Page 15 (40 posts per page), or post #562
Pro-Tip Spreadsheet: https://docs.google.com/spreadsheet/...any=true#gid=0
When you get in the game add Faillees (Faille) and jimmyw404 (Tuco) to your origin buddy list and ask us for an invite to the map. It might get full or whatever in which case I'll update the OP or we'll make another one.
Last edited by Tuco; 03-11-2013 at 03:59 PM.
Any word on how many cities you can have in a region? I'd pick the game up if we could get some sort of giant Rerolled region going.
So they added the player-triggered disasters after all. Also really like the building add-ons. There seems to be a decent amount and being able to hand-place them looks neat.
How does multiplayer handle fast-forwarding? Is that out or can each player independently change their own city's game speed?
I can easily see making a slum region and dumping all the pollution heavy stuff into that one region. I like the region stuff a lot but it might ruin the single player experience if you can just make a slum region and not be forced to deal with those problems that pollution and other negative effects.
Day 1 purchase for me regardless. I can't get enough god games in my life.
Last edited by Araxen; 12-12-2012 at 03:51 AM.
http://www.nowgamer.com/news/1728095...ity_sizes.htmlHowever, all the fancy new GlassBox tech that has gone into SimCity has imposed a handful of limitations on the game, chief among them being the size of the cities.
At 2 kilometers by 2 kilometers, the individual city spaces in SimCity are about the size of a medium map in SimCity 4
That's not so good.
http://gamingbolt.com/simcity-to-fea...lKd9iBBfX0E.99SimCity to Feature 16 Cities Per Region in Regional Play
Last edited by Azziane; 12-17-2012 at 04:08 PM.
Origin only, pass.
LOL LOOK GUYS IT'S AN AVATAR I USED LIKE 10 YEARS AGO HOW AWESOME IS THAT WE SHOULD BRING BACK THE BLACK GUY NEXT LOLOLOLOLOL
Heh, WB James.
The more I see of this game, the less interested I become.
Would Anno 2070 scratch the Sim City itch I have?
Anno 2070 is fun for a couple hours. Past that, and it really starts to wear on you. At least, it did me.
Only 16 cities in a region? That's too small for our community. Time to form cliques!
My thoughts exactly. I played more Anno 1404 to be honest. This SimCity looks good, but I may hold off. My copy of CitiesXL has many of these features already, the addons to buildings does look cool though. I'm not happy with EA's Origin or how swtor was handled, so this will be a delayed purchase if at all.Originally Posted by Daidraco
Eyamanginaville will fill a void somewhere, I'm sure.
My city will focus on electricity, too much electricity, so, I don't know, you might want to wear a hat.
My city will focus on drug dealers, prostitution, and indian gaming. My exports will be crime and crack.
They really need to nix the DRM bullshit that requires you to be online to play a single player game if I'm going to buy this, although I really want to check it out despite some of the silly limitations it's apparently going to have.
I really do not see this being an issue for myself. Haven't really been out of service besides a power outage, but this type of game has no need for the always online crap. It's this or some other 3rd party DRM shit, lose lose for us paying customers.
I'm going to build a small town. Everyone works at the big mill, everyone knows eachother. The local highschool hockey team just made it to the playoffs! Life was good in small town Adebicity.
Until meth from Big PHX starting flooding in...
The limited size sucks, but most of the info coming out about this is stellar.
My city is going to focus on rape.
In all seriousness I'm looking forward to developing a central business district focused metropolis. I've always been big on the high rises. I wonder what kind of industry I could focus on to do that. Can we run stock exchanges, banks, etc.? Either that or I'd like to run a big port city. Neither of those have been a focus in the videos, so I'm curious how they'll work. Chicago/New York/London/etc. is my goal.
I'd really like something with the inter-related mechanics we're going to get here and the modding/customization of MineCraft. This being Maxis, I don't expect a lot of coloring outside the lines.
My prediction is that outside of multiplayer this game will provide 2 weeks of entertainment and the next 2 weeks worth will be xpac'd in 6 months later.
Gotta fire up Whore Island.
Not defending it (don't really care anyways) but the always on internet connection is also due to some of the sim processing being done on EA's side.
http://www.pcgamesn.com/simcity/simc...ays-maxis-boss“GlassBox does more than just segregate computing tasks [however], it also allows us to make it so that you can create specialized cities that are visually unique and personalized, and that can be economically integrated into a larger region,” continues Bradshaw. “You’re always connected to the neighbors in your region so while you play, data from your city interacts with our servers, and we run the simulation at a regional scale.
“For example, trades between cities, simulation effects that cause change across the region like pollution or crime, as well as depletion of resources, are all processed on the servers and then data is sent back to your city on your PC. Every city in the region is updated every three minutes, which keeps the overall region in sync and makes your decisions in your city relevant to any changes that have taken place in the region.”
Phew. Those are the best reasons for always-on connection silliness SimCity has.Then there’s the social and competitive stuff we’re all familiar with, that lies at the gooey centre of most of our online games.
“Running the regional simulation on our servers is something we also use to support features that will make this SimCity even more fun. We use the Sim data to update worldwide leaderboards, where you get to see your city or mayoral standings as compared to the other cities in your region and between all of the regions in the world. And since SimCity is a live service, we're also using the data to create weekly global and local challenges for our players that keep the gameplay fresh and surprising.”
My city will be a 1x1 square of residential and nothing else. The lone inhabitant will sit outside his house staring at the vast emptiness and question the god that has created this solitary hell. No job, no friends, no family, he will slowly wither away, until his hated god gets bored and chucks a meteor at his house.
Won't you be my neighbor?
Counter proposal: I go home and jerk-off
Always on internet connection doesn't enable cloud computing, it forces it.
I survived steam sales... i will not survive this release
Where are the damn beta invites for this thing? Surely they arent going to launch something billed as massively multiplayer without having tested how all this interconnection really works right?
^^^ Agree there, it looks much too small and restrictive. Like, 1/10th the area you should be able to build into yourself. Wanted this so bad, but there are just so many negatives cropping up =/
Its nothing that would keep me from playing the game. But does anyone else feel like the cities arent dirty? Everything seems so sterile and clean. Lots of smog around Industry, but I dont see any other effects upon the landscape. Where is the litter? Just a little bit of realism in these really small cities, might be cool. :/
I don't know about changing the city size in 4, but I do know that you could get a massive plot of land to have multiple cities, and the game sort of evolves into making multiple specialized cities iteratively.
1. Make a balanced city, save it.
2. Remove all the residential areas out of the city, save it.
3. Plot 8 copies of that no-residential city around a new city.
4. Play that city and only have residential cities.
5. Once that city is maxed out, repeat the process by putting 8 of it (Or multiple layers) around a city and only do commercial/industrial in it.
Last time I played SimCity4 this is what I did and I ended up getting a city with 1.6 million people in it.
The worst part was that it was extremely slow. Most of Sim City's processes were streamlined but importing cities was not, so when you wanted to perform a new iteration it was best to put a movie on or grab a book while you waited for the import to complete.
So, EA have been shutting down online services for a lot of games lately, including ones that aren't that old, and even sims 2 which is still extremely popular. Yet they expect us to have faith in their online-only design... Yeah, no.
I'd love to see a breakdown of all the games EA has with 'free' online services and how long they ran before shutting down the servers.
I can't think of any big games with an artificial 'online only' requirement that have their servers shut down.
Last edited by Fedor; 01-12-2013 at 01:54 AM.
The more I read/hear/see about this game, the more I suspect it isn't going to succeed.
I really like how the shots look. Normally not a fan of depth of field bullshit, but it works great here.
I stole this reply from a thread on Neogaf but fuck that would be epic if they had this in the game.
Originally Posted by gblues
Screens look nice. They do have that very clean/sterile feel someone was mentioning before though.
I really hope that depth of field bullshit is toggable.
Last edited by Fedor; 01-15-2013 at 09:45 PM.
Yeah, tilt-shift looks either optional or only for specific angles.
Graphics are mind blowing. I like the clean look because although it doesn't look like real life, it looks like the dream toy city you would think of a child. Like a dolls house but for a town, with little toy cars going about their business etc. Looks great.
My only concern with this game is that it's boring like the previous sim city games. Once you figure things out, it was little more than slapping down the 3 areas and putting service industries in between. Then you sit back and watch it grow and grow and grow and eventually fill the whole map. I would much prefer there to be some extra depth and some ups and downs and challenges. Stuff like recessions and the riots can really spice things up but in previous simcity games they were nothing more than a minor irritation that you waited to blow over and then rebuilt your few houses. I would rather all that stuff be more significant, somehow.
These screenshots are simply amazing!!!
They're really trying to amp up the multi-player interdependence aspect.
Can other cities in the same region do anything when their master isn't there but I am at mine, or is it just on pause but providing me with positive and negative modifiers based on its attributes? If he let it pause while a fire raged, and I build a fire station, will my guys go put it out? Is it like the fucking twilight zone where my firemen go in, immediately become paused, and NEVER RETURN? That would be awesome.
I'm curious where the line is on those issues.
Can I get those visuals with SimCity's game design? Ill buy all day long for that. Fuck this online only Origin Pass bullshit. SimCity more like ShitCity.
I'm betting that yes, they're static and few people will bother exploiting it.
My big concern is going to be city size. I could give a damn about "but you can make 8 cities next to each other that feed off each other" if each city is only 10 city blocks wide. Which is what those screenshots look like. They look pretty, but it's all just rotated views of the same small grid.
Do I need an active internet connection to play single player?
beta info tomorrow
edit: beta invites just went out
Last edited by Fedor; 01-18-2013 at 01:36 AM.
Damn it to heck! I really wanted in on this one.
Last edited by Fedor; 01-18-2013 at 09:09 PM.
As awesome as this game looks, the small map size will kill it for me
What is with the "play a one hour slice of the game" beta?
Can you even do much with an hour?
Expanded city size will be the first expansion, released 3 months later, and cost 29.99
Is he saying those filters are actually in the game? THE FUCK!?!?!?
Given the nature of the game that's probably the easiest way to limit what people can do. It is almost certainly just there to test how well the servers handle the load and interaction between cities.
The city sizes just kills this game for me. Why the fuck are they so small?
So they can charge you $29.99 for the DLC that disables their intentionally retarded design.
Those dead spots are so awful. I really don't understand how they can't see that.
If I had to guess its to keep the computation demands from crippling computers on the lower end of their spec window. Each of the much vaunted Agents (which are quite cool and honestly the main reason I am interested in this title) means more calculations that need doing.
If this is the city size it's a fucking joke. That's not a medium sized map, it's a tiny-sized one. SimBlock 2013 amirite.
Box sales, then a resounding failure shortly after.
They DLC will most likely be something like... we've created BRAND NEW add-ons to all your existing buildings like more jail cells at the police station, more parking at the casino, and more classrooms at your school! To accommodate these new addition, we've increased the map size from 300x300 to... 400x400!
and then 6 months later they will do it again
i dont get you guys. What the fuck EA has to do more to convince you to never buy one of their games again ?
i'm not even much into the simcity franchise and just a couple of pages of this thread had me fully realized how their ruined even this franchise
after what....a dozen other?
Last edited by fucker; 01-22-2013 at 07:13 PM.
I'm not convinced that it's EA ruining SimCity. It's easy to blame the publisher but keep in mind that EA bought them in the 90s and Maxis' last games were Spore, the Sims: Medeival and Sims 3. SimCity5 is in the same direction.
I was ready to pick this up after the last Sim City I played was SC 2000.
Then I started seeing all of the restrictions, and fuck that shit right in the butt hole.
EDIT: Holy fuckballs SC2k came out in 1994...god damn that makes me feel old.
Last edited by Gorehack; 01-22-2013 at 07:33 PM.
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