F2P is ruining the industry and SOE is too incompetent to finally pull their heads out of their asses and not fuck this one up. Or SOE is going to bring back the magic and save the franchise. Discuss.
Fitting this is the first game posted in this new forum..
Check out these links for EQN info.
Debut Overview | EverQuest Next Debut Video 1/2 (Skip to 26:30 if not interested in lore/sand art) | EverQuest Next Debut Video 2/2
2nd Day Recap
EverQuest Next LandMark Panel Overview
EverQuest Next Class Panel Overview | Class Panel Video 1/2 | Class Panel Video 2/2
EverQuest Next Lore Overview | Lore Panel Video 1/2 | Lore Panel Video 2/2
EverQuest Next World Overview
EverQuest Next Q&A Panel Video 1/2 | EverQuest Next Q&A Panel Video 2/2
Last edited by Convo; 08-06-2013 at 03:00 PM.
F2P is ruining the industry and SOE is too incompetent to finally pull their heads out of their asses and not fuck this one up. Or SOE is going to bring back the magic and save the franchise. Discuss.
Damn, again too late to reclaim this epic thread as the threadstarter! I know, I know, I am sad. Still, I hope this thread goes places. Not having any high hopes about the game though.
Has there been any new information released about this game as of late? Other than the 'we scrapped it for something new' shit?
I just want dungeons dammit! Big, fuck-off, sprawling things I can get lost in. Fuck a series of connected rooms, plenty of MMO's have that already. Neither do I want a map! Maps are the devil!
But most of all I want to see other people in there, people not in my party ...please?!?
They thought EQ2 would be a big thing, and we all know how that turned out.IIRC, all I know is that they're working on it and they think it will be a big thing.
The more I think about it, the more I wonder why they're even using the Everquest IP for their next big MMO. It's not that strong of an IP and the people that did play EQ will only be making negative associations between the old and the new.
I dunno.. It seems pretty logical considering they are going for a sandbox. I think the hype from old players will help and if the game is done right, plays well and looks good the IP could actually gain some serious attention. I understand that's the best possible outcome I predicted.
uh because an established IP can only help attract players
I'm not sure how you can think EQ isn't that big of an IP. It was one of the first mmo's, was hugely successful for it's time and is still running to this day along with its bastard child sequel. Just becuase it never got WoW numbers does not mean its not relevant in the mmo landscape.
Well, you can't just go "EQ has an awesome pedigree!" when you realize that it would be similar to saying that Meridian 59 has an awesome pedigree. It has been like 8+ years since EQ was prevalent. EQ2 went second tier almost at launch, while EQ maintained at least until 2005. It might be relevant, but not for a vast majority of people playing in the genre. I -hope- this new sandbox concept isn't the half baked ideas that permeated EQ1/2 put in videogame form and it turns out to be a really awesome selling point as well as a reason for gamers to be interested in it. The sad fact of history, however, puts it purely in the "yeah we'll see" type range with minimal optimism. EQ has a pedigree... but that pedigree is not a publicly favorable one at all. At least not in modern times. The primary relevance that EQ has in today's market could be summed up as: Mistakes to Learn From.
I think all games can be summed up as mistakes to learn from.. Just so happens EQ was one of the orignal games of the time so it was scrutinized more. Even now you see people showing up to a new game forum and add/taking away what they liked in games like WoW. I think a large group of people who never played EQ only know what was told to them by people like us who played WoW/ newer mmos. I remember having conversations in WoW with noobs about EQ all the time. I get the reference but I'm expecting some serious hype around this game from the entire mmo community.
I'll admit I didn't read every post of the last 2 sites/threads on this game, but has there ever been any actual information about this game yet?
Not really. Just that they kind of started over, but it's still on pace.
Which is good since with EQ2, they let Brad design it and get like 65% done, then told Gallenite to finish it from what I understand. Always better to start over before you release it....
I don't think there is really a lot of information, there is an interview with Smedley and him talking about EQ Next kinda: http://www.zam.com/story.html?story=30916&storypage=1 and here is another one... http://massively.joystiq.com/2012/10...d-soes-future/
Only thing I could really find article wise about it.
Thanks, I wasnt sure if I was just missing it, or if it was a inside joke or what at this point.
Thread ran several years and many pages but I never saw any real info in it, which was unusal.
The thread was just people speculating and arguing why F2P was such a bad idea for any MMO, peppered in with why early EQ was so great. There has been zero information about the game except for a few screenshots / storyboard art that was obsolete before they made the announcement at the last Fan Faire that "Fuck you - we were going to show you EQ Next game footage, but we decided to scrap the whole thing and start over! We promise to show you something next year...promise!!!". The only other thing we know about EQNext is that Smokejumper is in charge, and that they want EQNext to have the same player driven content as Planetside 2.
You heard it here first guys, EQNext is going to be a re skinned Planetside, but instead of Vanu, NC, and TR, we are getting Orcs, Elves & Humans in a first person real time combat MMO that explode like pinatas with +1 gear when you kill them.
That or Minecraft with Orcs, Elves & Humans. I don't fucking know - I just hope that they don't put the final nail in the coffin for the EQ franchise . Maybe Disney will buy it from them and start releasing new EQ's every 2-3 years and bring in cherry picked talent from other game companies. I can dream can't I?
^^ yup. this is what they are doing, more or less.
Other than being set in the EQ world, this game seems to have no gameplay similarities to EQ, according to the Smedley interviews.
Its intriguing to revisit EQ in revamped graphics and a seamless world.. but I'm sad to see the gameplay elements I fell in love with continue to fade from modern games. I enjoyed the seperation of casual from hardcore gamers in a massive persistant world. I enjoyed what most didnt - holy trinity, death penalities and corpse runs, no maps.
Im convinced those elements will return in a game one day - as im convinced gamers are growing tried of the simplistic gameplay found in WoW and clones. SoE won't deliver those classic gameplay elements however.
SoE will deliver something different enough to spark interest and establish a following, and SoE will make it FTP so skeptics can try before they buy. Success will depend on how unique, polished, and genuinely fun the product is - not how "Everquest-like" it is.
Personally I think they are using the EQ IP simply because the lore and enviornments are already in place - and they can focus more development time on the game mechanics.The more I think about it, the more I wonder why they're even using the Everquest IP for their next big MMO. It's not that strong of an IP and the people that did play EQ will only be making negative associations between the old and the new.
Wasn't there a video of some skellies walking that was leaked about EQ Next?
Found a 2010 video with concept art and I am sure it is probably looking the same as if they did "start over" it would probably be based on F2P and not look.
<iframe width="420" height="315" src="http://www.youtube.com/embed/5fxHGGQquEk" frameborder="0" allowfullscreen></iframe>
Here is the article saying how they scraped everything
Bah can't find the walking skelly video. My Googlefu is weak.
Last edited by Wuyley; 12-08-2012 at 01:13 AM.
If it follows a Horde/Alliance model, I'm done with MMOs.
Every race is its own, not just under the banner of something else with some big retarded capital city filled with morons spewing shit in its channel.
"Biggest AAA Sandbox MMO Ever" or something like that. Also, it'll still have Raids.
That's strange, the formatting is fine on my end. The name simply wraps and doesn't extend the user-box like long names used to do on the other forum. Everything's aligns perfectly. I will however inform a mod about it. I'm sure there are lots of tweaks still to be made here and if it can't be fixed or they want me to change it I will.
EQ is to modern MMOs as Dragon Quest 1 is to modern SRPGs. Time machines are fun and all that, but the term relevance when talking about today's mmo market does not have EQ on anything resembling a pedestal. People who have aged 10 years from when they played it might remember it fondly and shit, but for the vast majority of the market, it is not relevant.
i had great times in WoW too, but those were only to be the first amongst things (server/worldwide) kills.
i love the grind for FR gear when you finally got to rag and all the gear you compiled was worthless...
Rezz- that doesn't mean it would not be popular with a percentage of the WoW crowd.. None of us can really say that until the game is released. Those people are now older and could possibly be looking for a bit more substance..We don't even know that EQN will offer more substance tho..
Yea, I don't know about that Jait.. He was already working on VG during those days..
brad mcquaid needs some coke to get his creative juices flowing
Last edited by supertouch; 12-08-2012 at 03:46 AM.
I think if I could ask for anything, I would want everything to impact everything else and the player base to rely on one another. (Especially in early game.) Player made items should be a primary source of gear leveling up with the exception of a nice piece of gear here and there. Essentially, I don't like the idea of completing one instanced dungeon over and over to gain some type of currency to purchase piece after piece. To me, you really shouldn't receive droppable sets of gear until you get into raiding and then players should then create enhancements and modifications to gear. That's really just one example of how I would like to see the game turn out but, you get the idea.
Isn't Brad back at SoE these days or did I hear that wrong? What's he working on? EQ2? EQNext? Vanguard?
Last we heard, he was on Vanguard for a time, but there's been speculation recently (can't recall what it's based on, if anything) that he's on EQN now.
And super: You still don't know how to read, nor do you understand the word "context." Glad to see you got to the third line in the post before going full retard though! <3
No U. I made a statement, put something resembling effort into supporting it, and you respond with baseless insults. Put some effort into explaining why a 13 year old game is still relevant in today's market. Because EQ2? Isn't EQ1. It's WoW with a bastardized version of EQ's lore and 3 million hotkeys. The people playing EQ2 today and thinking it is a continuation of the awesome that was EQ1 are not the same people who played EQ1 and think it is still the awesome. They are an entirely different demographic. TLDR version: EQ1 is old as fuck and the brand name outside a very small minority is based on EQ2, which is almost nothing like EQ1. So yeah, stop being dense.
Anyway, on to something constructive:
If the game goes live with a hardcoded two faction system, can we all agree it will be fucking retarded and shovelware?
edit - lots of harsh words deleted.
I'll state it clearly so that tad10 and supertouch can understand. EQ has a lot of market pull... with people who played EQ1. EQ2 is not EQ1. That market pull? Is entirely confined to people who played the original game and enjoyed that experience. The number of people who played EQ1 and enjoyed it is 20-30x lower than the number of people who played WoW and enjoyed it. You can call that estimate dumb, but really walk around a gaming center and talk to people and see which game they have the most memories with.
A very small minority of the gaming public had actual experience with all the parts of EQ that we as a playerbase enjoyed. When you look at the mmorpg gaming public as a whole (what I referred to multiple times in this very thread) the relevance of EQ1 is substantally less than the relevance of WoW. To the point of being almost non-existent. I compared this relevance to the idea that the first NES Dragon Warrior/Quest game was similar to FF13 or other modern single player rpgs. There are shitloads of ideas that have been stolen wholesale from EQ/DQ and integrated in modern versions, but it doesn't make the original games any more relevant in the public's eye.
So I apologize if you find this viewpoint to be different than your own, but unless you can somehow prove that I am wrong (and I am not) then I will stand by the stance that EQ as a brand name for the people who want that niche gaming experience is a failure. EQ as a brand name inclues EQ2 as its posterboy, and EQ2 is not EQ1. Hark.
Last edited by Rezz; 12-08-2012 at 09:31 AM.
Got to post here before that guy who used to post 3-4 times at once makes the move over...
Whenever I bring up EQ with MMO players these days they talk about the newer games and Ultima, rarely EQ. When I talk about healing they do a "yo mad" face and tell me no one has to or wants to do that rubbish. Even WOW players who play(ed) healers look to have main swapped. The world, game worlds and the types of people who game/MMO has changed. EQ does mean less now. That said most who played EQ will remember it fondly. They are also likely to think negatively of SOE. SOE have done a lot of stupid stuff and they didn't think anything of those outside the US which was weird considering they are owned by Sony(not a US company).
Healing sucked in EQ, but was a lot more fun in Vanguard. Albeit in Vanguard's dumbed down infinite mana way of doing things.
VG had movement while casting. You were slowed way down in how fast you moved, but it didn't interrupt the spell. Goddamn that was a great idea and every game needs to copy it. Healing or no.
Farts will have that too.
I'd have to agree with Rezz.
Do you know how many people played EQ1 in Slovenia? I can give you an estimated number. It was between 10 and 15.
- game was payable with credit cards that kids just didn't have
- internet access was via dial-up that also, many kids didn't have access to unless their parents did
- the computer era was pretty much in it's breeches and most kids were happy if they knew what a computer game was
So, for example, how many people played WoW in Slovenia? The estimate is between 2 and 3 thousand.
- broadband multiplication era
- computer stores were on every corner
- computer games were sold on the internet by every ratshit out there
- payment options were broader
On MMO picnics and bbq's, it's rarity if someone can get your joke about something from EQ because almost nobody has ever played it. Because most of the community that played WoW was UNDERAGE at the time EQ was out.
Last edited by Slyminxy; 12-08-2012 at 01:31 PM. Reason: added some stuff
I just hope it does something new and interesting while keeping the EQ feel. It doesn't have to be flawless, but I can't deal with yet-another-wow-clone. The world building thing sounds way too ambitious, but I hope something innovative and fresh comes to the MMO genre from this.
All I really want out of this game is solid gameplay (of course), basically factionless, and for an MMO to bring me god damn class quests for spells/weapons.
They don't even have to be upgrades, I'll settle for sidegrades! Just let me work towards something that isn't just "hey go buy a bunch of mats on the AH". Fuck.
Situational gear should be almost as important as generic gear. Sidegrades included. But instead of requiring you to wear a hauberk of frost resist, incorporate a passive bonus to frost resist by killing the fuck out of some ice dragons or something. I -love- the idea of passive bonuses. It lets low level/not as skilled players kick it with the big dogs in the absence of levels, but still lets those with the playtime differentiate themselves. Frank the tank has killed every dragon on earth; his resists are fucking amazing by default. To contribute to a raid of Frank's calibur, Timmy needs to wear shitloads of encounter specific gear to offset the difference.
Make Frank the goal, not the baseline. Passives + situational gear to make fights easier. Do this.
edit - the two faction system that WoW used is fucking retarded and should never be replicated. Let people decide their faction, don't hardcode that shit. EQ1 had it right from the get go with the single faction + soft factions concept. Use that for every game henceforth and lots of hate will turn to interest.
Last edited by Rezz; 12-08-2012 at 02:22 PM.
Last edited by Convo; 12-08-2012 at 02:52 PM.
Convo is quickly becoming my favorite mmo forum poster.
Also I am drunk so posting in this forum is hilarious at best.
Tad/Super: Seriously guys, take off the shades and involve yourselves in the modern market. Shit is not the same as 1999.
I think I fit squarely into the demo Rezz is talking about. Never touched EQ1 because I was in college/grad school in engineering and I didn't have time. Picked up WoW in TBC and have played most major releases since then. All my best mmo buddies played EQ1 and speak of it as reverentially as I do TBC. Its all about what you came in on. We had a saying in our guild made up of former EQ1 hardcores and new WoW mediumcores that "You always remember your first." They all pretty much accepted that I thought TBC WoW was IT. I think the vast majority of the current demographic in the market will be where I am.
Frankly, if you get EQ1 but shinier, I'm passing. It sounds like it was probably amazing and tons of fun, but I'm in my early 30s now like a whole bunch of that demo and just like my hardcore bud that played a cleric 16 hours a day in EQ1 then played every class in TBC to cap and raided 5 days a week at the start, I have a fuckton more responsibilities and really don't have the time. But that's fine. If they're happy with EVE pop or less and target that, could be a success for those folks that have the time.
I don't think WoW fans are the demo anyway. They're just that - WoW fans. Blizzard can shit anything new and they come running. They're almost a genre unto themselves at this point.
Put dragons with weird resist patterns into the game. Hell, make that a staple of endgame raiding. Nothing uses disease till you end up with Zlexack 2x a raid. Mak ethat hard to overcome via gear but possible with passives. If you have killed Venril and you have owned Trak... poison should be zero issue. Poison being negged should have an effect on disease. People with a "I killed trak!" flag should have an easier time vs. those who just joined the raid.
Character flags vs. concept flags. I support the character angle.
nobody fucking likes these games that try to replicate the "wow model" and if that's your idea of today's market then the market has failed miserably. i'm confident the genre will come full circle and with the right marketing and infrastructure to support a worldwide playerbase (and assuming it's not some amateur hack job), a game like eq could be quite popular. just take a look at all the people who played dark souls.
Your post implies that because of time you don't think you could keep up with a game like EQ. I think your example was pretty extreme. As I played EQ for years and don't think I ever put in 16 hour sessions. I would ask you to think back to your peak WoW playing days. How many hours a day/week were you playing? Chances are you invested some serious time too. That's not really the point I want to make though. The game gives you what you put into it. I loved EQ but was never even close to being the top guild. We raided 3 days a week, sometimes less and were probably 2 expansions behind the Uber guilds. It really didn't matter to us. We had so much fun playing together at our own place. Don't believe that because of time you can't get an enjoyable, productive feeling from your play sessions. I think with smart implementation, building on old concepts you can. I don't think EQN will be as harsh as EQ1 in regards to CR's, keying, travel, etc.. I do think the Devs should start at them areas and say here's how it was...Let's do out best to keep them in the game and add some extra alternatives. Kind of like the stuff Rezz is putting down. We should all be expecting a deviation away from the current WoWish model as Smed as already alluded to it.
Last edited by Convo; 12-08-2012 at 04:19 PM.
All I know is that if this game has any instancing, or two faction faggotry...it's an instant pass. Hope they don't fuck it up...but they will.
Last edited by Convo; 12-08-2012 at 04:52 PM.
Last edited by Convo; 12-08-2012 at 04:44 PM.
I like the idea of passive resists- I really do. But since we know there is going to be confirmed endgame/raiding, the game will also have to deal with gear resets and bringing old/new players up to speed. In terms of resists, that means you will either have slam through outdated content to acquire them which is no fun, or there would be some other shortcut type method like purchasable scrolls. Both suck.
I suppose EQN could just get away from the level/gear treadmill altogether but that seems unlikely.
I made this argument to someone the other day. I thought dark souls was an astounding game and I loved every second. I think that MMOs kind stopped innovating and are afraid to do anything but copy wow (right down to the very UI, so many games look like "wow in (insert environment)". I want to see innovation and experimentation in the genre. Theres a ton of potential, but it's been bottlenecked for a long time, I think.
Last edited by Convo; 12-08-2012 at 05:44 PM.
I want nothing more than to see a new, intelligent, ball-busting MMO come out carrying the EQ name. I want the robust factions. I want the sprawling dungeons. I want other people trying to kill the same rare/timed pop I'm after and only one of us walking away without our dick in hand. I want the bag full of utility gear to kill X because that's what it takes. I want to die in some godforsaken corner of the world and legitimately worry about being able to get my shit back. But I don't think I'll get any of that. I think I'll get a game following the WoW model with a few EQ-inspired-but-ultimately-the-same mechanics and a Norrath coat of paint. And a little bit of me dies inside with that realization.
Many people that played EQ to a great extent have more pressing shit to worry about nowadays. And yes, a lot of those people (myself included), put just as much (or similar) time into WoW at one point. Hell, even if this dream game came out, I'd play the ever-loving shit out of it - but I wouldn't be able to put the same degree of time and effort into it that I once did. It's unfortunate, but there's a generation or two gap in the MMORPG market at large between then and now - and that's where development will go, because that's what's going to make them the most money.
I can't help but retch a little bit every time I pop into a WoW forum and see all the people crying because they want even more something for nothing, or because not every Tom, Dick, and Harry can kill X. People had a shit-fit when you had to actually discover the entrance to a dungeon before you could queue for your free, instant teleport to the action. The thought of having to actually progress through the tiers of the game instead of getting a pass to the latest and greatest? Clearly insane.
With any luck, I'm dead wrong, and this could be the game we've been waiting for - I really just don't see it happening. Yes, there's a market for it, but we're not the market.
You might be...John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.
Once we made that shift, everything else had to follow. And what we saw was RIFT. We saw the writing on the wall with SWTOR. We saw The Secret World. We saw all these games that we knew were in development and very high-quality, but we saw what was going to happen -- this big spike and then it goes down. That's the truth of what's been happening with MMOs. The fans need to realize that if you don't change the nature of what these games are, you're not going to change that core behavior. We want to make games that last more than 15 years. That's why we made the decision to change it.
As much shit as I give Smed and Brad, they're smarter than we give them credit for. I'm very much in the "wait and see" catagory.
But to dipshits who think the EQ IP means nothing, why are you here posting? My Friends and Family guild, we had one person who played Everquest1. Me. Just about every other player in that guild though has heard my stories, read these boards or others and I have heard them in vent say..."Gee, I wish I could go back and play it." EQ Next will be huge. How huge will depend on how GOOD it is. But as an IP, I'd very impartially put EQ in the second tier all by itself. Just as WoW would be in the first tier, all by itself.
And that's why you are here posting too. You've heard about it, you've seen the glow we all have when we talk about the good ol' days. You want to be a part of that, so you'll hang around waiting to see.
Smed makes a really good point. Star Wars trumps EVERY FUCKING IP out there. And it sucked, it bombed. They're learning from these mistakes. They know EQN won't be successful if they follow the old models. Anyone who thinks it can be is just plain wrong. And the post above illustrates that perfectly. Again...lets wait and see.
Last edited by Jait; 12-08-2012 at 06:05 PM.
Look at that.. part of EQN world already built=P
Last edited by Convo; 12-08-2012 at 06:21 PM.
Looking at that map makes me nostalgic and wanting to play EQ again. But every time I go back and play on the p99 server, or their progressive servers that they release...usually I get bored within a month or less. Just have done it too many times to have that same 'magic' feeling that the game had from when you first played it. You already know all the areas and what drops what, the adventure feel to the game is gone. Hopefully though they don't make this game too shitty, and are able to keep it relevant enough for the old players but have enough new 'magic' that I'm enamored again with a game.
I think in regards to the world and that map.. EQN should be familiar but new.
It doesnt matter if the IP is EQ, the Patriots, or tits. If its good, fun to play, and smooth, people will come, and stay, and pay. If its awesome the word will spread and it will be played. End of story.
Eh, I wouldn't say that the IP means nothing. I just want to get the idea that today's market doesn't have a whole lot of fucks to give for IPs of yesteryear. Which is effectively what EQ is. Had EQ1 required WoW style players, more than 50% of my "endgame" raiding guild would have been left in the dust before we ever got the term endgame attached to our shit. Standing in fire circles et al. That is a fairly hefty number, and I'm sure most other guilds were of a similar nature.
Also, I do not like being referenced, I just want a better genre. Pretending that the best way is a decade old with zero innovation is a terrible stance to take and I am abhorrent to it. I like the EQ IP a lot (enough so that I know most of the ingame lore) and don't want to see it squandered. But the majority of people posting about how awesome EQ1 was compared to today's MMOs have a serious case of the rose tinted goggles. Shit was cumbersome vs. actually being difficult, and in most cases was simple math added to fights to make them harder. That is lazy design, and I would actively support a more Dark Souls/Demons Souls style gameplay that didn't tank instantly like TERA.
Don't think for one second that I want an "easy" game. I am just posting what I feel the current market allows and a retard fest of epic proportions is not something that current market supports. You gotta ease that shit in.
The only point Im trying to make is that while IP may garner a large initial surge of players, it will taper off it the gameplay doesnt cut it. Nothing is better advertising than consumer word of mouth. Ill cite Warhammer, Star Wars, and Conan as my examples.
If EQN comes out and its holy-shit-this-is-the-best-game-Ive-ever-played (99% it wont be) than the IP wont matter because the people playing it will spread the word and it will get huge.
Also, I think the idea of Dark Souls combat in an MMO would be awesome. Punishing combat and an unforgiving world? Awesome. Maybe that mixed with some kind of minecraft world altering type stuff would be neat IMO. Do I have an idea how the hell this would be implemented and pulled off? Hell naw. But I do think the idea is neat.
We can speculate all we want right now about what EQN will/will not be, but without any evidence given by SOE other than word of mouth, its essentially useless.
In the words of George RR Martin: Words are wind. The real fun of this thread will begin when the "revamped new build" screenshots, and trailers for EQN pop up.
Agreed. When information starts to flow, this thread will go right into bonkersland. I look forward to that day.
Personally I think the speculation is fun. It lets you decide what is the best path without having any concept of what is occurring so you can properly shit on things that don't follow the best path. My best path is not tad10's best path is not Convo's best path is not Dumar's best path. The pregame guesswork is fun to wrap your brain around and is a great mental exercise.
Yea, I enjoy talking about it too. Of course I'd rather be talking about details of the game that were released but this is all we have for now. This is one of the only games I'm even interested in. Part of me likes to think that Dev's still read this stuff. I don't know about that one though. I really don't know what the real direction of EQN is going to be. I liked the stuff Smed was saying back before he announced they are on their 3rd version of the game.. More like EQ, less classes, etc.. I don't know if he got away from those concepts when they redid the game. I'm hoping those concepts were kept and some of the modern type aspects of the game were possibly removed in order to make a true sandbox. I get the vibe they were originally aiming for a EQ1/WoW hybrid of sorts. I guess they said fuck it and finally decided to carve out their own niche.
Hopefully in EQN:
-Smooth, elaborate animations take precedence over high poly models.
-Crowd control and pulling are once again art forms.
-Dungeons are elaborate, sprawling, death traps.
-Amount of classes is 1:1 to of energy/resource mechanics.
This is going to directly compete with Titan in the google+ exclusive android market.
If they make progression continually meaningful and not a giant reset button every 6 months like WoW, I could see maybe tackling an EQ1-esque game with my 2 nights and a some weekend time each week. Beyond that and having to be up to camp something at 3 am or some shit like a few buddies did in college, I'd be hard pressed to commit anymore.
I'm not entirely convinced Titan isn't going to be a piece of crap full of shit like pokemon and farmville with a graphical access interface. I don't think it'll come after WoW's "game" at all. Then again, I told some friends I've wondered if Blizz would try to JJ Abrams the shit at lvl 100 or something in WoW and boom we pop out sometime around the original horde invasion or something and do it all over again with Sargeras playing the role of Nero Timeline Fucker Upper. That's Titan - a Titan-caused re-imagining of WoW with updated graphics and whatever "next-gen" gameplay Blizz has up their sleeves to steal and improve.
I've been wondering the same about Titan.. It's been in the works for a long time. I just wonder if they dreamed big enough that long ago..
I'm coming to get you motherfuckers. I'm going to make your lives a living hell in EQ Next.
Rezz casts Fear. Go away plz.
I love the idea of a sandbox, but I abhor the idea that games need to be uninstanced to be viable. You can have both easily without requiring one or the other. Raid content is instanced, non-raid c
ontent is not. Voila. Kick that shit up to 11 and call it a day.
I -love- the idea of public dungeons. I hate the idea of content that is strictly available to those with the highest playtime. Shit like that does not set well with me. Combine those concepts and we have a win. Make public dungeons the baseline, but provide reasons for people to do the instanced version. I had a whole spiel consigned to this thought in the other thread, but I will re-iterate it here.
Let instances happen, but tie those instances to the uninstanced game world in ways that provide benefits for both. Enough people run the instanced version of content... People in the uninstanced version reap the rewards via higher droprates. Make this a global deal and you will have people clamoring for the uinstanced version of content and the same waiting lists that existed during early EQ. That shit will happen and you'll still have a path for those that group primarily. Win/Win.
Last edited by Rezz; 12-09-2012 at 05:00 AM.
My hope actually is they are making Everquest: Vanguard II. For all the issues Vanguard had that game had some really good shit in it so merging the two games would be fairly natural. Throw in some fast GW2 type combat with active dodge and Im in.
I admit I've barely played EQ1. A little more than I did EQ2 at least, so I guess I'm having higher hopes for this just as something new to me. Someone mentioned crowd control and kiting though, god yes. I miss Crowd Control in games that was used for anything other than PvP.
Last edited by ismaris; 12-10-2012 at 06:44 PM.
Smed did an AMA for planetside 2 on reddit a few months back...IIRC correctly he said the future of gaming is emergent gameplay and that emergent gameplay will be the main focus of EQNext. Also we shoudl get a lot more info about EQN in 2013.
I barely played EQ1 myself. I popped my MMO cherry on EQOA for the PS2. I enjoyed the hell out of that game grinding and all. The lack of map and wide open world, navigating thru zones with deep red con mobs that could one shot you. That game had its flaws but it still did some things right until this day.
Being able to assign my stat points where I liked. I believe EQ1 did this too. If I wanna build a character that is unique, gimp or whatever then that's my business. The class mastery system that allowed you to specialize your class was similar to the AA system. The difference is really in the play style. I could be a spellbinder (master charmer) or an animator (got to summon suits of armor pets that were mini pallys). I could also choose a racial master class if I wanted. I like the choices that I had. These days we're so boxed in its not funny.
The enchanters job in EQOA wasn't to CC a mob it was to be a mana battery for the group like a healer does with healing. Except we had to do it blind with no mana bar. It was very skill based and you could tell when you had a good one vs a bad one. Yes I realize some of this is nostalgia. I am still not blind to the mountain of faults EQOA had either. I yearn for a game that incorporates the design elements I loved and fixes the stuff I like. I don't want EQOA with a new engine and same game. I want a new game that's better. There is nothing wrong with making some things easier (forming groups, selling items etc). But making everything so faceroll easy cheapens the game and lessens the accomplishments that players work for. Even a non EQ1 player can see that or should be able to.
But as Rezz has stated, being cockblocked by kids with high play times is no fun either. So there has to be a balance and there is room for instanced content. Raids can be instanced. That's fine with me. The contested mobs that used to spawn in EQ2 were a joke. If 1 guild can have all the world spawn mobs on lockdown, that's not competition. That's just so you can have epeen on your server. Most servers had only 1 guild that could kill the mobs anyways. And every time these new "superguilds" formed, they never chose a server with another good guild that would give them competition. They moved to the weakest server possible to have no competition. It's kinda funny and ironic.
Yes but what does he mean by emergent game play? That is the million dollar question. SOE has boggled my mind with the complete and utter ability to fuck everything they touch up. Their stupidity doesn't seem to have limits. I am honestly amazed Smed still has a job at this point. The mishandled EQ1, EQOA, EQ2, SWG etc. They've left a sour taste in almost every serious gamers mouth at one point or another. I am holding off my excitement until I see it this time. They no longer get the benefit of doubt from me.
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